Farnoud Fathi

Vancouver, Canada
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Experience

  • Spray & Pray - UE5 | Project Manager 

    Jun 2024 — Dec 2024
    Link
    • Led a cross-disciplinary team of designers, programmers, and artists through an 18-week production cycle with 6 major milestones and 8 sprints, ensuring deliverables met deadlines and quality expectations.
    • Implemented Agile workflows, optimizing sprint planning and backlog prioritization in Jira, improving development efficiency by 30%.
    • Conducted weekly stakeholder meetings, addressing blockers proactively and ensuring seamless communication between team members and external collaborators.
    • Managed outsourcing pipelines, ensuring third-party deliverables met quality standards and integrated smoothly into internal workflows.
    • Designed and implemented UI and HUD layouts using Figma and Unreal's Common UI plugin
  • Suteroido Ninja - Unity | Level Designer

    May 2024 — Jun 2024
    Link
    • Designed and iterated 8 high-speed traversal levels in Unity ProBuilder, refining flow through iterative player feedback and 30+ playtests.

    • Developed and tested C# scripts for level progression and accessibility, improving engagement metrics by 35%.
    • Integrated features such as diegetic UI, custom shaders, and FMOD audio, enhancing player experience and immersion.
    • Communicated with audio collaborators and implemented game audio using FMOD.
  • Marketing Co-ordinator | RCA Lab

    March2022 — Dec 2024
    • Managed digital campaigns, increasing website traffic by 25% through targeted ad strategies on Google, Facebook, and Instagram.
    • Led QA and accessibility testing across multiple platforms, ensuring content met branding and usability standards.
    • Collected and analyzed data on marketing performance, providing insights and recommendations for improvement.
    • Collaborated with creative teams to develop marketing materials, including brochures, emails, and social media posts.
    • Managed paid ad campaigns on platforms like Google Ads, Facebook, and Instagram, ensuring budget adherence.
  • reFrame & reActive | Prototype Developer

    Jul 2019
    LinkLink
    • Designed and prototyped an AR platform capable of displaying parallax-free images, collaborating with NYU Tisch artists.
    • Conducted iterative prototyping for an AR platform, to create a functional physical instrument and align hardware and creative goal
    • Conducted hardware-aligned iterative prototyping, ensuring smooth interaction between TouchDesigner and creative direction.
  • Immanuel - UE 4 | Producer & Designer

    Jan 2019
    Link
    • Directed an 8-person team to produce an internationally showcased VR project, emphasizing lean production and decision-making.
    • Managed content pipelines and iteration cycles, streamlining workflows and optimizing development efficiency.
    • Collaborated with hardware engineers to integrate Arduino with Unreal, enabling real-world object interactions in VR.
    • Led external partner collaboration, integrating hardware solutions and live operations, ensuring technical and creative alignment.
    • Wrote the script for a graphical novel component integrated into the VR experience.
  • Media Content Coordinator | Vortex Effects

    Nov 2014 — Aug 2018
    Link
    • Planned and Coordinated recording days for promotional videos, photoshoots, and events for clients such as Samsung, Nestlé, and Unilever.
    • Edited videos and photos, ensuring content met brand guidelines and campaign objectives.
    • Led a team of 3 videographers, ensuring efficient workflows and adherence to project timelines.
    • Collaborated with producers and art directors to align footage and photos with campaign goals.
    • Art Directed a team of media content producers to achieve desired objectives for promotional events and campaigns.