Game Producer & Systems Designer

Bridging Vision & Execution in Games & Immersive Media

Hi, I'm Farnoud. I bridge the gap between creative vision and technical execution. With a decade of experience producing games and immersive media, including shipped and deployed titles in Unreal Engine 5, I specialize in Agile production and high-stakes stakeholder management. I act as the 'weaver' between artists and programmers, making sure technical feasibility meets creative ambition."

SPRAY N' PRAY (2024)

PC | Steam | Unreal Engine

Role: Project Manager | Game Designer | Team size: Team of 14

Directed an interdisciplinary team using Jira/Scrum to manage asset backlogs and resolve 95% of development blockers same-day. Optimized art-to-engineering handoffs to increase feature throughput by 15% and maintained a 30% lead on the production timeline.

Technical Interest: Agile pipeline optimization, cross-discipline synchronization, risk assessment in Unreal Engine productions.

Steam Page

S.T.O.P. (2026)

Mobile | iOS Test Flight | Unreal Engine

Role: Producer | Game Designer | Team size: Team of 3

A streamlined mobile title focused on accessible gameplay and efficient production loops, deployed on iOS TestFlight ahead of App Store release.

Managed end-to-end roadmaps and milestone schedules, running weekly risk assessments to keep a three-person team shipping fast. Owned the full mobile development lifecycle, iOS provisioning, TestFlight deployment, and the technical constraints unique to mobile platforms.

IMMANUEL (2018-2024)

Meta Quest & PC VR | Unreal Engine

Role: Producer | Team size: Team of 8 | 1,200+ Attendees Showcased

An immersive narrative VR experience showcased across three countries.

Managed technical production and player-experience quality, ensuring software stability during high-traffic live exhibitions. Monitored hardware and software performance metrics to achieve zero downtime across public-facing events in three countries.

Watch Documentation

reFrame (2020)

Azure LiDAR | Custom AR HUD Platform

Role: Producer | Project Coordinator | Remote Collaboration with NYU Tisch

A custom-built, HUD-style AR platform developed to overlay dynamic information onto a physical mesh screen.

I managed the end-to-end production and cross-continental R&D between Iran and New York, ensuring technical alignment and hardware synchronization.

Technical Interest: Led the R&D to identify the optimal materials and mediums for mesh-based AR projection. This project required solving complex logistical and technical hurdles involved in remote hardware testing and LiDAR-based spatial mapping.

reActive (2019)

Azure LiDAR | Interactive Installation | Movement-based Navigation

Role: Producer | Project Coordinator | Remote Collaboration with NYU Tisch

A technical exploration into head-tracking as a primary interaction method for digital artwork and map navigation.

I coordinated the testing and implementation of Azure LiDAR sensors to create a touchless alternative to traditional touchscreens or hand-tracking interfaces like Leap Motion.

Technical Interest: Focused on developing a low-latency interaction model using movement-based tracking for non-traditional UX environments. This project provided deep insights into the precision and limitations of LiDAR depth-sensing for user-driven installations.

VORTEX EFFECTS (2016)

Global Clients: Samsung, Nestlé, Unilever | Flagship Product Launches

Role: Assistant Producer | Marketing Production | Multi-Platform

Directed production and event schedules for high-profile marketing campaigns, serving as the primary point of contact for global clients to ensure all creative and technical milestones met industry quality standards.

I managed the end-to-end delivery of technical assets for high-visibility product reveals across international markets.

Technical Interest: This role required managing complex vendor dependencies and ensuring the seamless integration of creative vision with technical hardware requirements.

About Me

Game Producer based in Vancouver

My path to the Vancouver game industry has been defined by initiative.

Before moving here, I spent years spearheading my own technical projects in a region with no active game community proving that if a door isn't open, I'll build it myself.

Whether leading 14-person teams at VFS or managing international stakeholders for global brands, my focus is always the same: clearing the path.

I specialize in Agile workflows, proactive communication, and technical problem-solving.

I am currently looking for my next challenge within a production or design team where I can apply my "no-blocker" philosophy to high-fidelity titles.

What I do best

Production & Operations

  • Agile (Scrum/Kanban)
  • Milestone & Sprint Planning
  • Backlog Grooming
  • Jira & Confluence
  • Azure DevOps, Notion
  • Roadmap Development
  • Risk Management

Technical Tools

  • Unreal Engine 5
  • Perforce, Fork and Git
  • Figma, Miro
  • Mobile Pipeline (TestFlight)
  • AR/VR R&D

Leadership & Communication

  • Interdisciplinary Team Management
  • Global Stakeholder Management
  • High-Stakes Project Delivery
  • Technical/Creative Liaison

What I do best

Production & Operations

  • Agile (Scrum/Kanban)
  • Milestone & Sprint Planning
  • Backlog Grooming
  • Jira & Confluence, Notion
  • Risk Management
  • Roadmap Development.

Technical Tools

  • Unreal Engine 5
  • Perforce, Fork and Git
  • Figma
  • Mobile Pipeline (TestFlight)
  • AR/VR R&D

Leadership & Communication

  • Interdisciplinary Team Management
  • Global Stakeholder Management
  • Technical/Creative Liaison
  • High-Stakes Project Delivery

Let's grab a coffee and talk!

Let's grab a coffee and talk production, design, or working together. Hit me up on LinkedIn or via email.