Producer & Technical Liaison  

Bridging Vision & Execution in Games & Immersive Media

Hi, I’m Farnoud, I bridge the gap between creative vision and technical execution. With over a decade of experience in Unreal Engine 5 and Agile production, I specialize in managing high-stakes stakeholder relationships for games and immersive media. I act as the "weaver" between artists and programmers to ensure technical feasibility meets creative ambition.

SPRAY N' PRAY (2024)

PC | Steam | Unreal Engine

Role: Project Manager | Game Designer | Team size: Team of 14

Drected an interdisciplinary team using Jira/Scrum to manage asset backlogs and resolve 95% of development blockers same-day. Optimized art-to-engineering handoffs to increase feature throughput by 15% and maintained a 30% lead on the production timeline.

Technical Interest: Agile pipeline optimization, cross-discipline synchronization, risk assessment in Unreal Engine productions.

Spray & Pray is a fast-paced, first-person boomer shooter where players take control of Justinian, a priest anointed by God to vanquish A fallen angel plaguing the Earth. To earn his righteous place in heaven, while wielding his signature dual revolvers to fight through a demon-infested cathedral and confront the fallen angel.

Steam Page

S.T.O.P (2026)

Mobile | iOS Test Flight | Unreal Engine

Role: Producer | Game Designer | Team size: Team of 3

TestFlight Deployment A streamlined mobile title focused on accessible gameplay and efficient production loops.

Inaged end-to-end roadmaps and milestone schedules while conducting weekly risk assessments to ensure project velocity in a high-velocity pipeline, Master the mobile development lifecycle and iOS TestFlight deployment processes to manage technical constraints unique to mobile platforms.

Spray & Pray is a fast-paced, first-person boomer shooter where players take control of Justinian, a priest anointed by God to vanquish A fallen angel plaguing the Earth. To earn his righteous place in heaven, while wielding his signature dual revolvers to fight through a demon-infested cathedral and confront the fallen angel.

App Store

IMMANUEL (2018-2024)

Meta Quest & PC VR | Unreal Engine

Role: Producer | Team size: Team of 8 | 1,200+ Attendees Showcased

An immersive narrative VR experience showcased across three countries.

I Managed technical production and player-experience quality, ensuring software stability and performance during high-traffic live exhibitions, Monitored hardware and software performance metrics to achieve zero downtime during public-facing events.

Spray & Pray is a fast-paced, first-person boomer shooter where players take control of Justinian, a priest anointed by God to vanquish A fallen angel plaguing the Earth. To earn his righteous place in heaven, while wielding his signature dual revolvers to fight through a demon-infested cathedral and confront the fallen angel.

Watch Documentation

reFrame (2020)

Azure LiDAR | Custom AR HUD Platform

Role: Producer | Project Coordinator | Remote Collaboration with NYU Tisch

A custom-built, HUD-style AR platform developed to overlay dynamic information onto a physical mesh screen.

I managed the end-to-end production and cross-continental R&D between Iran and New York, ensuring technical alignment and hardware synchronization.

Technical Interest: Led the R&D to identify the optimal materials and mediums for mesh-based AR projection. This project required solving complex logistical and technical hurdles involved in remote hardware testing and LiDAR-based spatial mapping.

Spray & Pray is a fast-paced, first-person boomer shooter where players take control of Justinian, a priest anointed by God to vanquish A fallen angel plaguing the Earth. To earn his righteous place in heaven, while wielding his signature dual revolvers to fight through a demon-infested cathedral and confront the fallen angel.

App Store

reActive (2019)

Azure LiDAR | Interactive Installation | Movement-based Navigation

Role: Producer | Project Coordinator | Remote Collaboration with NYU Tisch

A technical exploration into head-tracking as a primary interaction method for digital artwork and map navigation.

I coordinated the testing and implementation of Azure LiDAR sensors to create a touchless alternative to traditional touchscreens or hand-tracking interfaces like Leap Motion.

Technical Interest: Focused on developing a low-latency interaction model using movement-based tracking for non-traditional UX environments. This project provided deep insights into the precision and limitations of LiDAR depth-sensing for user-driven installations.

Spray & Pray is a fast-paced, first-person boomer shooter where players take control of Justinian, a priest anointed by God to vanquish A fallen angel plaguing the Earth. To earn his righteous place in heaven, while wielding his signature dual revolvers to fight through a demon-infested cathedral and confront the fallen angel.

Watch Documentation

VORTEX EFFECTS (2016)

Global Clients: Samsung, Nestle, Unilever | Flagship Product Launches

Role: Assistant Producer | Marketing Production | Multi-Platform

Directed production and event schedules for high-profile marketing campaigns, serving as the primary point of contact for global clients to ensure all creative and technical milestones met industry quality standards.

I managed the end-to-end delivery of technical assets for high-visibility product reveals across international markets.

Technical Interest: Focused on the orchestration of multi-disciplinary teams to maintain zero-fail technical stability during high-stakes live events. This role required managing complex vendor dependencies and ensuring the seamless integration of creative vision with technical hardware requirements

Spray & Pray is a fast-paced, first-person boomer shooter where players take control of Justinian, a priest anointed by God to vanquish A fallen angel plaguing the Earth. To earn his righteous place in heaven, while wielding his signature dual revolvers to fight through a demon-infested cathedral and confront the fallen angel.

App Store

About Me

Game Producer & Designer based in Vancouver

My path to the Vancouver game industry has been defined by initiative.

Before moving here three years ago, I spent years spearheading my own technical projects in a region with no active game community proving that if a door isn't open, I'll build it myself.

Whether leading 14-person teams at VFS or managing international stakeholders for global brands, my focus is always the same: clearing the path.

I specialize in Agile workflows, proactive communication, and technical problem-solving.

I am currently looking for my next challenge within a production or design team where I can apply my "no-blocker" philosophy to high-fidelity titles.

Spray & Pray is a fast-paced, first-person boomer shooter where players take control of Justinian, a priest anointed by God to vanquish A fallen angel plaguing the Earth. To earn his righteous place in heaven, while wielding his signature dual revolvers to fight through a demon-infested cathedral and confront the fallen angel.

What I do best

Production & Operations

  • Agile (Scrum/Kanban)
  • Milestone & Sprint Planning
  • Backlog Grooming
  • Jira & Confluence, Notion
  • Risk Management
  • Roadmap Development.

Technical Tools

  • Unreal Engine 5
  • Perforce, Fork and Git
  • Figma
  • Mobile Pipeline (TestFlight)
  • AR/VR R&D

Leadership & Communication

  • Interdisciplinary Team Management
  • Global Stakeholder Management
  • Technical/Creative Liaison
  • High-Stakes Project Delivery

Let's grab a coffee and talk!

Let's grab a coffee and talk production, design, or working together. Hit me up on LinkedIn or via email.