Producer & Technical Liaison
Hi, I’m Farnoud, I bridge the gap between creative vision and technical execution. With over a decade of experience in Unreal Engine 5 and Agile production, I specialize in managing high-stakes stakeholder relationships for games and immersive media. I act as the "weaver" between artists and programmers to ensure technical feasibility meets creative ambition.
SPRAY N' PRAY (2024)
PC | Steam | Unreal Engine
Role: Project Manager | Game Designer | Team size: Team of 14
Drected an interdisciplinary team using Jira/Scrum to manage asset backlogs and resolve 95% of development blockers same-day. Optimized art-to-engineering handoffs to increase feature throughput by 15% and maintained a 30% lead on the production timeline.
Technical Interest: Agile pipeline optimization, cross-discipline synchronization, risk assessment in Unreal Engine productions.
Spray & Pray is a fast-paced, first-person boomer shooter where players take control of Justinian, a priest anointed by God to vanquish A fallen angel plaguing the Earth. To earn his righteous place in heaven, while wielding his signature dual revolvers to fight through a demon-infested cathedral and confront the fallen angel.
Steam PageS.T.O.P (2026)
Mobile | iOS Test Flight | Unreal Engine
Role: Producer | Game Designer | Team size: Team of 3
TestFlight Deployment A streamlined mobile title focused on accessible gameplay and efficient production loops.
Inaged end-to-end roadmaps and milestone schedules while conducting weekly risk assessments to ensure project velocity in a high-velocity pipeline, Master the mobile development lifecycle and iOS TestFlight deployment processes to manage technical constraints unique to mobile platforms.
Spray & Pray is a fast-paced, first-person boomer shooter where players take control of Justinian, a priest anointed by God to vanquish A fallen angel plaguing the Earth. To earn his righteous place in heaven, while wielding his signature dual revolvers to fight through a demon-infested cathedral and confront the fallen angel.
App StoreIMMANUEL (2018-2024)
Meta Quest & PC VR | Unreal Engine
Role: Producer | Team size: Team of 8 | 1,200+ Attendees Showcased
An immersive narrative VR experience showcased across three countries.
I Managed technical production and player-experience quality, ensuring software stability and performance during high-traffic live exhibitions, Monitored hardware and software performance metrics to achieve zero downtime during public-facing events.
Spray & Pray is a fast-paced, first-person boomer shooter where players take control of Justinian, a priest anointed by God to vanquish A fallen angel plaguing the Earth. To earn his righteous place in heaven, while wielding his signature dual revolvers to fight through a demon-infested cathedral and confront the fallen angel.
Watch DocumentationreFrame (2020)
Azure LiDAR | Custom AR HUD Platform
Role: Producer | Project Coordinator | Remote Collaboration with NYU Tisch
A custom-built, HUD-style AR platform developed to overlay dynamic information onto a physical mesh screen.
I managed the end-to-end production and cross-continental R&D between Iran and New York, ensuring technical alignment and hardware synchronization.
Technical Interest: Led the R&D to identify the optimal materials and mediums for mesh-based AR projection. This project required solving complex logistical and technical hurdles involved in remote hardware testing and LiDAR-based spatial mapping.
Spray & Pray is a fast-paced, first-person boomer shooter where players take control of Justinian, a priest anointed by God to vanquish A fallen angel plaguing the Earth. To earn his righteous place in heaven, while wielding his signature dual revolvers to fight through a demon-infested cathedral and confront the fallen angel.
App StorereActive (2019)
Azure LiDAR | Interactive Installation | Movement-based Navigation
Role: Producer | Project Coordinator | Remote Collaboration with NYU Tisch
A technical exploration into head-tracking as a primary interaction method for digital artwork and map navigation.
I coordinated the testing and implementation of Azure LiDAR sensors to create a touchless alternative to traditional touchscreens or hand-tracking interfaces like Leap Motion.
Technical Interest: Focused on developing a low-latency interaction model using movement-based tracking for non-traditional UX environments. This project provided deep insights into the precision and limitations of LiDAR depth-sensing for user-driven installations.
Spray & Pray is a fast-paced, first-person boomer shooter where players take control of Justinian, a priest anointed by God to vanquish A fallen angel plaguing the Earth. To earn his righteous place in heaven, while wielding his signature dual revolvers to fight through a demon-infested cathedral and confront the fallen angel.
Watch DocumentationVORTEX EFFECTS (2016)
Global Clients: Samsung, Nestle, Unilever | Flagship Product Launches
Role: Assistant Producer | Marketing Production | Multi-Platform
Directed production and event schedules for high-profile marketing campaigns, serving as the primary point of contact for global clients to ensure all creative and technical milestones met industry quality standards.
I managed the end-to-end delivery of technical assets for high-visibility product reveals across international markets.
Technical Interest: Focused on the orchestration of multi-disciplinary teams to maintain zero-fail technical stability during high-stakes live events. This role required managing complex vendor dependencies and ensuring the seamless integration of creative vision with technical hardware requirements
Spray & Pray is a fast-paced, first-person boomer shooter where players take control of Justinian, a priest anointed by God to vanquish A fallen angel plaguing the Earth. To earn his righteous place in heaven, while wielding his signature dual revolvers to fight through a demon-infested cathedral and confront the fallen angel.
App StoreAbout Me
Game Producer & Designer based in Vancouver
My path to the Vancouver game industry has been defined by initiative.
Before moving here three years ago, I spent years spearheading my own technical projects in a region with no active game community proving that if a door isn't open, I'll build it myself.
Whether leading 14-person teams at VFS or managing international stakeholders for global brands, my focus is always the same: clearing the path.
I specialize in Agile workflows, proactive communication, and technical problem-solving.
I am currently looking for my next challenge within a production or design team where I can apply my "no-blocker" philosophy to high-fidelity titles.
Spray & Pray is a fast-paced, first-person boomer shooter where players take control of Justinian, a priest anointed by God to vanquish A fallen angel plaguing the Earth. To earn his righteous place in heaven, while wielding his signature dual revolvers to fight through a demon-infested cathedral and confront the fallen angel.
What I do best
Production & Operations
- Agile (Scrum/Kanban)
- Milestone & Sprint Planning
- Backlog Grooming
- Jira & Confluence, Notion
- Risk Management
- Roadmap Development.
Technical Tools
- Unreal Engine 5
- Perforce, Fork and Git
- Figma
- Mobile Pipeline (TestFlight)
- AR/VR R&D
Leadership & Communication
- Interdisciplinary Team Management
- Global Stakeholder Management
- Technical/Creative Liaison
- High-Stakes Project Delivery
Let's grab a coffee and talk!
Let's grab a coffee and talk production, design, or working together. Hit me up on LinkedIn or via email.

