Producer & Technical Liaison
Hi, I’m Farnoud, I bridge the gap between creative vision and technical execution. With over a decade of experience in Unreal Engine and Agile production, I specialize in managing high-stakes stakeholder relationships for games and immersive media.
I act as the "weaver" between artists and programmers to ensure technical feasibility meets creative ambition.
SPRAY N' PRAY (2024)
PC | Steam | Unreal Engine
Role: Project Manager | Game Designer | Team size: Team of 14
Directed an interdisciplinary team using Jira/Scrum to manage asset backlogs and resolve 95% of development blockers same-day. Optimized art-to-engineering handoffs to increase feature throughput by 15% and maintained a 30% lead on the production timeline.
Technical Interest: Agile pipeline optimization, cross-discipline synchronization, risk assessment in Unreal Engine productions.
Steam PageS.T.O.P (2026)
Mobile | iOS Test Flight | Unreal Engine
Role: Producer | Game Designer | Team size: Team of 3
TestFlight Deployment A streamlined mobile title focused on accessible gameplay and efficient production loops.
Managed end-to-end roadmaps and milestone schedules while conducting weekly risk assessments to ensure project velocity in a high-velocity pipeline, Mastering the mobile development lifecycle and iOS TestFlight deployment processes to manage technical constraints unique to mobile platforms.
IMMANUEL (2018-2024)
Meta Quest & PC VR | Unreal Engine
Role: Producer | Team size: Team of 8 | 1,200+ Attendees Showcased
An immersive narrative VR experience showcased across three countries.
I Managed technical production and player-experience quality, ensuring software stability and performance during high-traffic live exhibitions, Monitored hardware and software performance metrics to achieve zero downtime during public-facing events.
reFrame (2020)
Azure LiDAR | Custom AR HUD Platform
Role: Producer | Project Coordinator | Remote Collaboration with NYU Tisch
A custom-built, HUD-style AR platform developed to overlay dynamic information onto a physical mesh screen.
I managed the end-to-end production and cross-continental R&D between Iran and New York, ensuring technical alignment and hardware synchronization.
Technical Interest: Led the R&D to identify the optimal materials and mediums for mesh-based AR projection. This project required solving complex logistical and technical hurdles involved in remote hardware testing and LiDAR-based spatial mapping.
reActive (2019)
Azure LiDAR | Interactive Installation | Movement-based Navigation
Role: Producer | Project Coordinator | Remote Collaboration with NYU Tisch
A technical exploration into head-tracking as a primary interaction method for digital artwork and map navigation.
I coordinated the testing and implementation of Azure LiDAR sensors to create a touchless alternative to traditional touchscreens or hand-tracking interfaces like Leap Motion.
Technical Interest: Focused on developing a low-latency interaction model using movement-based tracking for non-traditional UX environments. This project provided deep insights into the precision and limitations of LiDAR depth-sensing for user-driven installations.
VORTEX EFFECTS (2016)
Global Clients: Samsung, Nestle, Unilever | Flagship Product Launches
Role: Assistant Producer | Marketing Production | Multi-Platform
Directed production and event schedules for high-profile marketing campaigns, serving as the primary point of contact for global clients to ensure all creative and technical milestones met industry quality standards.
I managed the end-to-end delivery of technical assets for high-visibility product reveals across international markets.
Technical Interest: This role required managing complex vendor dependencies and ensuring the seamless integration of creative vision with technical hardware requirements
About Me
Game Producer based in Vancouver
My path to the Vancouver game industry has been defined by initiative.
Before moving here three years ago, I spent years spearheading my own technical projects in a region with no active game community proving that if a door isn't open, I'll build it myself.
Whether leading 14-person teams at VFS or managing international stakeholders for global brands, my focus is always the same: clearing the path.
I specialize in Agile workflows, proactive communication, and technical problem-solving.
I am currently looking for my next challenge within a production or design team where I can apply my "no-blocker" philosophy to high-fidelity titles.
What I do best
Production & Operations
- Agile (Scrum/Kanban)
- Milestone & Sprint Planning
- Backlog Grooming
- Jira & Confluence
- Microsoft DevOps, Notion
- Roadmap Development
- Risk Management
Technical Tools
- Unreal Engine 5
- Perforce, Fork and Git
- Jira & Confluence
- Figma, Miro
- Mobile Pipeline (TestFlight)
- AR/VR R&D
Leadership & Communication
- Interdisciplinary Team Management
- Global Stakeholder Management
- High-Stakes Project Delivery
- Technical/Creative Liaison
What I do best
Production & Operations
- Agile (Scrum/Kanban)
- Milestone & Sprint Planning
- Backlog Grooming
- Jira & Confluence, Notion
- Risk Management
- Roadmap Development.
Technical Tools
- Unreal Engine 5
- Perforce, Fork and Git
- Figma
- Mobile Pipeline (TestFlight)
- AR/VR R&D
Leadership & Communication
- Interdisciplinary Team Management
- Global Stakeholder Management
- Technical/Creative Liaison
- High-Stakes Project Delivery
Let's grab a coffee and talk!
Let's grab a coffee and talk production, design, or working together. Hit me up on LinkedIn or via email.
